Reason: Battle labs are a risky investment which can fall quickly to anything including a rabid conscript throwing stones, this change is to make building a battle lab slightly less risky. Reason: These units are broken beyond belief and this is the best suggestion I could think of. Reason: Dreadnoughts shouldn't be so much better than aircraft carrier this change brings them closer together. Reason: These "fearsome" war ballons shouldnt cost a war factory only to be shot down by a pack of wild flak tracks. Reason: The least The apocalypse deserves is it's smaller brothers ability to move and fire. Reason: To nerf the soviet economy hopefully this wouldn't 180 the economy balance and make the allies economy better. Reason: To encourage even more terror drone usage. Reason: This change both encourage people to buy MCV's and slightly nerfs selling MCV rushes, which is a good thing. Cost Decreased to 2000 to encourage people to buy them Reason: Flak Tracks are one of the lamest unit's in the game from engineer rushing to being the strongest practical AA unit in the game these nerfs should weaken these abuses, the ROF change was again for funsies because YR made some irrelevant changes. Reason: As a C&C fan you should probably know this needs nerfed. Reason: The health buff is just for funsies because they got that buff in YR, the damage buff would actually make them pretty potent. Health Improved to 75 from 50 Like in YR Reason: To make ivans truly crazy and encourage their use.
Ivan's Bomb Explosion Delay Decreased from 450 to 300 Reason: Underused in RA2 but not in YR, this change is to make them like they are in YR. Prerequisite Changed from Battle Lab to Radar Reason: Desolator's are a powerful but necessary evil, this change is to encourage use of other countries while getting rid of the now obsolete iraq. Reason: To encourage more epic flak trooper plays!!! (No sarcasm) Reason: Tesla troopers see little use it is mostly due to their poor range and this change remedies this. Reason: Because screw attack dogs, the ROF nerf is because dogs are too potent against small ammounts of infantry and the health nerf is to increase anti-scouting as well as lessen dog fodder in tank battles I have started watching/playing red alert 2 online and I thought of some ideas that I think would make online play even more fun to play online. The Tiberian Technologies patch fixes loads of issues on Renegade.Sup RA2 community.The website is kind of vague on what it does besides restoring multiplayer and adding anti-cheat, but I heard it does a lot to make it work better on modern OSes too.
Even if you're not interested in online play, it comes with a bunch of automatic fixes. I advise installing the CnCNet online play installer for RA2/YR.Unpack in the game folder, run "patch_main.bat", let it finish, and then delete the files you extracted.) Nyerguds' main.mix cleanup for TFD/TUC (Not really needed, but cleans up about a gigabyte of unnecessary files in the RA1 folder.Funkyfr3sh's automatic Red Alert 1 patcher/installer (The thread also has briefing videos for the expansion missions, converted from the Playstation version of the game).HD music pack, with stereo music for the game.Note that this patch fixes two quite common and completely fatal game crashes ( top-of-map reconnaissance crash, stealth crash), so installing it is strongly advised. Nyerguds' C&C95 v1.06c revision 3 patch (which also adds bonus missions originally exclusive to the Playstation and Nintendo 64 versions of the game).Note that a lot of the games have been upgraded with community-created unofficial patches that fix a lot of their bugs and compatibility problems. are you actually trying to do? What exactly is your issue?.